![]() There's no room for opinions about this travesty. The notion that it somehow "enhances the game" and "makes it more pure" to NOT be allowed to use an extremely basic and otherwise universally-present feature in a game like this is dumb. SCU as it stands is nothing more than a glorified and needlessly over-elaborate slot-machine. When the game can't even be trusted to act consistently, it's not "adaptation" you're arguing. It's nothing short of idiotic to think otherwise. (Making 'Private Room' and 'Private Apartment' a little more different in name and appearance would also help) That should take care of mis-clicking issues without damaging the strategy and need to adapt. Place another though, and it's permanent. Originally posted by MightyFox:I've been thinking about this problem for a little bit, (as someone who has misclicked room placement myself) and I think the best solution would be to allow the removal of the last room you placed. But that's no excuse for the developers to act like a bunch of tossers and give the entire playerbase the finger just 'cause they're too pretentious to accept that some features are ubiquitous in gaming for a bloody good reason. So yeah, I agree, if it's just an "aww ♥♥♥♥, I accidentally placed a room in the wrong spot" and you saved shortly before that, your solution works just fine. a manual load game feature? Or better yet, a ♥♥♥♥♥♥♥♥♥♥♥♥♥ "remove this room" button?! Time which could be saved with, oh, I dunno. You have a slow computer and restarting the game takes an unnecessarily long time. You simply want to be able to renovate/restructure an existing area, JUST LIKE EVERY SINGLE EDUCATIONAL INSTITUTION IN THE HISTORY OF THE UNIVERSE HAS DONE SEVERAL TIMES.ĥ. Reloaded an existing save and THEN found the error in your placement.Ĥ. Played for an inordinate amount of time.ģ. Originally posted by EndlessSauron:if you don't like the placement, the alt+f4 and load the last save?Ī fair point, and that's doable if, and I do mean IF, you haven't done ANY of the following beforehand:ġ. Arguing against the necessity of that feature just makes you look like an idiot with less than zero experience in gaming. in which you build stuff allows the player to move/remove whatever they've built. It's also a 100% immutable fact that being unable to remove a previously built room is a really stupid game design choice. You can argue using your insipid and utterly baseless opinions all you want, but the FACT is that a game in which you build and manage a structure of any kind is BY DEFINITION, AND SUBSEQUENTLY A MATTER OF ABSOLUTE FACTS, A MANAGEMENT GAME. So you're talking out of your arse, mate.īeing able to remove rooms is a VITAL FEATURE. There's no such thing as strategy nor puzzle if the ENTIRETY of the game's progression is RNG-based. If you could destroy/move anything you like, that destroys critical game mechanics. Originally posted by 2qhurda9:Remember that this is a puzzle/strategy game, not a sim. Politeness is NOT warranted in this case, the way I see it. I purchased this game just days after its very first public version release, helped shape it with numerous bug reports and suggestions, and yet the devs messed up this bad. So I ask you: how the bloody hell can something this insanely obvious and important have been removed and then neglected for this long? But this game received its 1.0 FULL VERSION RELEASE just days ago, AND we used to have the ability to remove rooms AGES ago. If this'd been something along the lines of "the devs of this game simply forgot to include an extremely critical feature in a very early stage of the game's development and we're still at v0.4", it'd be a different story. I'll reserve my politeness for people who thoroughly deserve it. A way to undo that mistake would be nice. I have placed duplicate rooms by accident before. Originally posted by Cryptotec88:Perhaps the original poster could have been a bit more polite.
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